Teaching Resources for Florida ESE

Assistive Technology

Curriculum
Assessment
www.fldoe.org/
 

Assistive technology device: any piece of equipment used by a person with a disability to increase, maintain, or improve his or her functional capabilities.

Examples of assistive technology devices:

Low-Tech: low-cost, typically nonelectronic devices

  • adapted furniture, tools, or utensils
  • raised-line, colored, or grid paper
  • correction tape or pens
  • highlighter tape or pens
  • Velcro™
  • manual communication boards
  • large print books
  • magnifiers
  • line guides
  • pencil grips

Mid-Tech: moderately priced, easy to operate electronic devices

  • tape or digital recorders
  • electronic dictionaries or organizers
  • audio books
  • special lighting or acoustical treatments
  • adapted keyboards
  • audible word scanning devices

High-Tech: fairly expensive devices that contain microcomputer components for storage and retrieval of information

  • talking calculators or word processors
  • word prediction, graphic organizer or flowchart software
  • scanners
  • reading pens

Assistive technology service: any service, including evaluation, purchasing or leasing, selection, design, or fitting, coordination, and training that helps a person with a disability select, obtain, and use an assistive technology device.

Examples of assistive technology services:

Assistive Technology Educational Network (ATEN) http://www.aten.scps.k12.fl.us/
A network for the coordination of statewide delivery of assistive technology services for students with disabilities in Florida.

Assistive Technology Training Online http://atto.buffalo.edu/
A website featuring free training and information about assistive technology solutions and adapted computing to help elementary level students with disabilities.

Center for Applied Special Technology (CAST) http://www.cast.org/
A not-for-profit organization whose mission is to expand opportunities for individuals with disabilities through the development and innovative use of technology, with a primary focus on universal design for learning.

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